// University of Auckland

Marlo Thacker

Engineering and Science student interested in Electrical Engineering, Mathematics, Statistics, Computer Science and Physics.

About Me

I'm studying a conjoint in Bachelor of Engineering (Hons) and Bachelor of Science at the University of Auckland. My science majors are Statistics and Mathematics, and my Engineering specialization is Electrical and Electronic Engineering. Outside of my majors and specialization, I have strong interests in the areas of Mechanical Engineering, Computer Science and Physics, particularly in the field of Machine Learning.

Electrical and Electronic Engineering Mechanical Engineering Statistics Mathematics Physics Computer Science

Education

Currently enrolled in a conjoint degree programme.

BE(Hons) / BSc - Conjoint
University of Auckland, New Zealand
Engineering: Electrical and Electronic Engineering
Science: Statistics & Mathematics

Previously enrolled in a certificate programme.

Certificate in Science and Technology
Auckland University of Technology
An introduction to the main areas involved in studying Engineering, Computing or Mathematics.

Interests

Some of the areas I spend my time looking into outside of coursework.

Electrical Engineering

Signals, Control Theory, and Circuits.

⚙️

Mechanical Engineering

Thermodynamics, Fluid Mechanics, and Mechanics of Materials.

📊

Statistics

Probability and Inference, Stochastic processes, Estimation Theory.

Mathematics

Analysis and Differential Equations.

🌌

Physics

Electromagnetism, Relativity, and Cosmology.

💻

Computer Science

Operating Systems, Machine Learning, and Deep Learning.

Projects List

A list of my projects.

work in progress

Super Calculator

An old graphics calculator that I am tearing down and putting my own microcontroller and firmware on.

work in progress

Custom Keyboard

Building a custom mechanical keyboard from scratch, including PCB design and case design. Using a microcontroller to implement custom firmware and features.

work in progress

Fluid Simulation in C++

Creating a physics based 2D fluid simulation in C++.

Fluid-Simulation-Project
work in progress

Steering Wheel for Video Games

Designing and building a custom racing rig for use with racing games.

Contact

I can be contacted here: